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AI Insights · Timothy · January 2022

Top 5 2D Cartoon Games on Android in Argentina Q4 2021

In Q4 2021, the top 5 2D Cartoon Games on Android in Argentina showcased varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance.

Top 5 2D Cartoon Games on Android in Argentina Q4 2021

In Q4 2021, the top 5 2D Cartoon Games on Android in Argentina demonstrated interesting trends in their weekly downloads, revenue, and active users. The data, provided by Sensor Tower, offers a detailed look at the performance of these popular apps.

Survival 456 But It's Impostor by Great Arcade Games saw its weekly downloads peak at around 179K in the week of November 22. The app started strong with 133K downloads in mid-November but experienced a decline towards the end of December, dropping to approximately 79K. Weekly active users mirrored this trend, starting at 129K and peaking at 331K in the week of December 20, before falling to 252K by the end of the quarter.

Among Us from Innersloth LLC experienced a steady performance in weekly downloads, with numbers fluctuating between 44K and 70K. The highest downloads were recorded at about 70K in the week of November 8. Weekly revenue remained relatively stable, hovering around $85 to $158, with a noticeable dip in mid-December. Active users saw a peak of 129K in mid-November but gradually decreased to approximately 93K by the end of December.

Pou by Zakeh showed a consistent increase in weekly active users, starting at 2.05M and reaching nearly 2.97M by the end of December. Downloads saw a peak of around 78K in early November but fluctuated throughout the quarter, ending with approximately 58K in the last week of December. Weekly revenue remained modest, peaking at $125 in mid-December.

Acertijo Mental: Brain Games from FingerLab experienced a significant rise in weekly downloads, starting at 46K in late September and peaking at 65K in mid-November. Active users followed a similar upward trend, beginning at 122K and reaching 188K by the end of December. Revenue, however, remained minimal, with a peak of $30 in late November.

Candy Crush Saga by King maintained a steady weekly revenue, ranging from $5.5K to $6.4K. Downloads peaked at approximately 68K in mid-October but saw a decline towards the end of the quarter, ending with around 42K in the last week of December. Active users showed a consistent increase, starting at 371K and reaching 421K by the end of the year.

For more detailed insights and data on app performance, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022